Module:Keywords/data

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Documentation for this module may be created at Module:Keywords/data/doc

return {
    Icons = {
        ["Awakened Energy"] = {
            Code = "@AwE",
            Text = "The Awakened's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "AwakenedEnergy.png"
        },
        ["Slime Boss Energy"] = {
            Code = "@SlE",
            Text = "The Slime Boss's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "SlimeBossEnergy.png"
        },
        ["Hexaghost Energy"] = {
            Code = "@HxE",
            Text = "The Hexaghost's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "HexaghostEnergy.png"
        },
        ["Automaton Energy"] = {
            Code = "@AuE",
            Text = "The Automaton's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "BronzeEnergy.png"
        },
        ["Gremlin Energy"] = {
            Code = "@GrE",
            Text = "The Gremlins' Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "GremlinEnergy.png"
        },
        ["Snecko Energy"] = {
            Code = "@SnE",
            Text = "The Snecko's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "SneckoEnergy.png"
        },
        ["Champ Energy"] = {
            Code = "@ChE",
            Text = "The Champ's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "ChampEnergy.png"
        },
        ["Guardian Energy"] = {
            Code = "@GuE",
            Text = "The Guardian's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "GuardianEnergy.png"
        },
        ["Collector Energy"] = {
            Code = "@CoE",
            Text = "The Collector's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "CollectorEnergy.png"
        },
        ["Hermit Energy"] = {
            Code = "@HeE",
            Text = "The Hermit's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "HermitEnergy.png"
        },
        ["Generic Energy"] = {
            Code = "@GE",
            Text = "The generic Energy icon found on all Colorless and Boss cards. This is the Ironclad's and the Gremlin's Energy orb. Energy is a resource used to play cards.",
            Link = "Keywords#Energy",
            Image = "GremlinEnergy.png"
        },
        ["Reserve Energy"] = {
            Code = "@RsE",
            Text = "The Collector's Reserve Energy orb. Reserve is an alternative type of Energy that is kept across turns.",
            Link = "Keywords#Reserve",
            Image = "ReserveEnergy.png"
        }
    },
    Keywords = {
        -- Keywords from the base game
        ["Block"] = {
          Codes = {"#Block"},
          Text = "Until next turn, prevents damage.",
          Link = "Block",
          Image = "Icon_Block.png",
        },
        ["Energy"] = {
          Codes = {"#Energy"},
          Text = "Resource used to play cards.",
          Link = "Keywords#Energy",
          Image = "ColorlessEnergy.png",
        },
        ["Ethereal"] = {
          Codes = {"#Ethereal"},
          Text = "If an #Ethereal card is in your hand at the end of your turn, it is #Exhausted. <br>#Exhausted cards are removed from your deck until the end of combat.",
          Link = "Keywords#Ethereal",
        },
        ["Exhaust"] = {
          Codes = {"#Exhaust"},
          Text = "Removed until end of combat.",
          Link = "Keywords#Exhaust",
        },
        ["Fatal"] = {
          Codes = {"#Fatal"},
          Text = "Fatal effects occur when a card kills a '''non-minion''' enemy.",
          Link = "Fatal"
        },
        ["Innate"] = {
          Codes = {"#Innate"},
          Text = "Start each combat with this card in your hand.",
          Link = "Keywords#Innate",
        },
        ["Retain"] = {
          Codes = {"#Retain"},
          Text = "Retained cards are not discarded at the end of your turn.",
          Link = "Keywords#Retain",
        },
        ["Transform"] = {
          Codes = {"#Transform"},
          Text = "Transformed cards become a random card of any rarity.",
          Link = "Transform",
        },
        ["Upgrade"] = {
          Codes = {"#Upgrade"},
          Text = "Upgrading cards makes them more powerful. Most cards can only be upgraded once.",
          Link = "Upgrade",
        },
        ["Unplayable"] = {
          Codes = {"#Unplayable"},
          Text = "Unplayable cards cannot be played from your hand.",
          Link = "Keywords#Unplayable",
        },

        -- Common Effects
        ["Artifact"] = {
          Codes = {"#Artifact"},
          Text = "Negates X debuffs.",
          Link = "Artifact",
          Image = "Icon_Artifact.png",
        },
        ["Confused"] = {
          Codes = {"#Confused"},
          Text = "Whenever you draw a card, randomize its cost.",
          Link = "Snecko_Eye",
          Image = "Icon_Confused.png",
        },
        ["Dexterity"] = {
          Codes = {"#Dexterity"},
          Text = "Increase #Block gained from cards by X.",
          Link = "Dexterity",
          Image = "Icon_Dexterity.png",
        },
        ["Dexterity Down"] = {
          Codes = {"#Dexterity Down"},
          Text = "At the end of this turn, lose X #Dexterity.",
          Link = "Debuffs#Dexterity_Down",
          Image = "Icon_StrengthDown.png",
        },
        ["Draw Card"] = {
          Codes = {"#Draw Card"},
          Text = "Draw X additional cards next turn.",
          Link = "Buffs#Draw_Card",
          Image = "Icon_DrawCard.png",
        },
        ["Frail"] = {
          Codes = {"#Frail"},
          Text = "Gain 25% less #Block from cards for X turns.",
          Link = "Debuffs#Frail",
          Image = "Icon_Frail.png",
        },
        ["Intangible"] = {
          Codes = {"#Intangible"},
          -- Ingame text does not tell it lasts X turns
          Text = "Reduce ALL damage taken and HP loss to 1.",
          Link = "Buffs#Intangible",
          Image = "Icon_Intangible.png",
        },
        ["Next Turn Block"] = {
          Codes = {"#Next Turn Block"},
          Text = "Gain X #Block next turn.",
          Link = "Dodge_And_Roll",
          Image = "Icon_NextTurnBlock.png",
        },
        ["No Draw"] = {
          Codes = {"#No Draw"},
          Text = "You may not draw additional cards this turn.",
          Link = "Debuffs#No_Draw",
          Image = "Icon_NoDraw.png",
        },
        ["Ritual"] = {
          Codes = {"#Ritual"},
          Text = "Gain X #Strength every turn.",
          Link = "Buffs#Ritual",
          Image = "Icon_Ritual.png",
        },
        ["Strength"] = {
          Codes = {"#Strength"},
          Text = "Increases attack damage by X.",
          Link = "Strength",
          Image = "Icon_Strength.png",
        },
        ["Strength Down"] = {
          Codes = {"#Strength Down"},
          Text = "At the end of this turn, lose X #Strength.",
          Link = "Strength#Negative Strength",
          Image = "Icon_StrengthDown.png",
        },
        ["Thorns"] = {
          Image = "Icon_Thorns.png",
          Text = "Inflict X damage on the attacker when hit.",
          Codes = {"#Thorns"},
          Link = "Buffs#Thorns",
        },
        ["Vigor"] = {
          Codes = {"#Vigor"},
          Text = "Your next attack deals X additional damage per hit.",
          Link = "Wreath_Of_Fire",
          Image = "Icon_Vigor.png",
        },
        ["Vulnerable"] = {
          Codes = {"#Vulnerable"},
          Text = "Take 50% more damage from '''Attacks''' for X turns.",
          Link = "Vulnerable",
          Image = "Icon_Vulnerable.png",
        },
        ["Weak"] = {
          Codes = {"#Weak"},
          Text = "Deal 25% less damage with '''Attacks''' for X turns.",
          Link = "Weak",
          Image = "Icon_Weak.png",
        },
        -- Downfall Keywords (waiting to be sorted by character)
        ["Blur"] = {
            Image = "Icon_Blur.png",
            Codes = {"#Blur"},
            Text = "#Block is not removed at the start of your turn.",
        },
        ["Constricted"] = {
            Image = "Icon_Constricted.png",
            Codes = {"#Constricted"},
            Text = "Creatures with Constricted take damage at the end of their turn.",
        },
        ["Echo"] = {
            Codes = {"#Echo"},
            Text = "Echoes are copies of cards with #Ethereal and #Exhaust. Echoes cannot be Echoed.",
        },
        ["Exhume"] = {
            Codes = {"#Exhume"},
            Text = "Put a card from your exhaust pile into your hand.",
        },
        ["Insert"] = {
            Codes = {"#Insert"},
            Text = "Shuffle a card into your draw pile.",
        },
        ["Invincible"] = {
            Image = "Icon_Invincible.png",
            Codes = {"#Invincible"},
            Text = "You cannot lose more than a given amount of HP in a single turn. At the end of any round in which Invincible prevented HP loss, remove it.",
        },
        ["Plated Armor"] = {
            Image = "Icon_PlatedArmor.png",
            Codes = {"#Plated Armor"},
            Text = "At the end of your turn, gain #Block equal to your Plated Armor. Taking unblocked attack damage reduces Plated Armor by 1.",
        },
        ["Regen"] = {
            Image = "Icon_Regen.png",
            Codes = {"#Regen"},
            Text = "At the end of your turn, heal HP equal to your Regen then reduce Regen by 1.",
        },
        ["Shackled"] = {
            Image = "Icon_Shackled.png",
            Codes = {"#Shackled"},
            Text = "Shackled creatures lose #Strength for a turn.",
        },
        ["Temp HP"] = {
            Image = "Icon_TempHp.png",
            Codes = {"#Temp HP"},
            Text = "Until end of combat, prevents damage to HP.",
        },
        -- Awakened Keywords
        ["Chant"] = {
            Codes = {"#Chant"},
            Text = "Cards with Chant effects become more powerful for the rest of combat if the last played card in combat was a Power card.",
        },
        ["Conjure"] = {
            Codes = {"#Conjure"},
            Text = "Create the next card from your Spellbook in your hand.",
        },
        ["Curiosity"] = {
            Image = "Icon_Curiosity.png",
            Codes = {"#Curiosity"},
            Text = "Whenever you play a Power card, gain 1 Strength.",
        },
        ["Drain"] = {
            Image = "Icon_Drain.png",
            Codes = {"#Drain"},
            Text = "Any effect that causes you to lose @GE, even if you had none to lose. (Does not include @GE spent playing cards.)",
        },
        ["Hex"] = {
            Image = "Icon_Hex.png",
            Codes = {"#Hex"},
            Text = "Creatures with Hex take 20% more damage from the next Attack for each stack. Hex is removed all at once after being attacked.",
        },
        ["Manaburn"] = {
            Image = "Icon_Manaburn.png",
            Codes = {"#Manaburn"},
            Text = "Whenever you lose @GE, even if you had none to lose, loses HP equal to its Manaburn. (Does not include @GE spent playing cards.)",
        },
        -- Automaton Keywords
        ["Compile"] = {
            Codes = {"#Compile Error", "#Compile"},
            Text = "An effect that triggers when this card is merged into a #Function. Can be a negative effect, which is referred to as an 'Error'.",
        },
        ["Cycle"] = {
            Codes = {"#Cycle"},
            Text = "Discard a card, drawing a new card to replace it.",
        },
        ["Encode"] = {
            Codes = {"#Encode"},
            Text = "Encode a card. When 3 cards are Encoded, their effects (other than Encode) are merged into a #Function that costs 1.",
        },
        -- This is highlighted in the Automaton card, Mutator, but is not actually given any description.
        -- ["Transform"] = {
        --     Image = "Icon_Transform.png",
        --     Codes = {"#Transform"},
        --     Text = "Exhaust a card, replacing it with a different card.",
        -- },
		-- Champ Keywords
        ["Stance"] = {
        	Codes = {"#Stance"},
        	Text = "(A mechanic exclusive to [[The Champ]].) You may only have one stance at a time."
        },
        ["Berserker"] = {
            Image = "Icon_BerserkerStyle.png",
            Codes = {"#Berserker"},
            Text = "#Stance. #Skill Bonus: Gain 2 #Vigor. #Finisher Effect: Gain 1 #Strength.",
        },
        ["Defensive"] = {
            Image = "Icon_DefensiveStyle.png",
            Codes = {"#Defensive Mode", "#Defensive"},
            Text = "#Stance. While in Defensive Mode you have 3 #Thorns and your #Block does not expire. <br>#Skill Bonus: Gain 3 #Counter. <br>#Finisher Effect: Gain 8 #Block.",
        },
        ["Skill Bonus"] = {
            Codes = {"#Skill Bonus"},
            Text = "If you are in a #Stance, trigger its Skill Bonus. #Berserker Skill: Gain 2 #Vigor. #Defensive Skill: Gain 3 #Counter. <br>Can trigger up to 3 times.",
        },
        ["Combo"] = {
            Codes = {"#Combo"},
            Text = "Extra effect when played in the listed #Stance.",
        },
        ["Counter"] = {
            Image = "Icon_Counter.png",
            Codes = {"#Counter"},
            Text = "The next time you take Attack damage, gain a {{C|Riposte Strike}} that deals that much damage.",
        },
        ["Finisher"] = {
            Image = "Icon_Finisher.png",
            Codes = {"#Finisher"},
            Text = "Requires being in a #Stance. After playing a Finisher, exit your #Stance and trigger its Finisher bonus. #Berserker Finisher: Gain 1 #Strength. #Defensive Finisher: Gain 8 #Block.",
        },
        ["Strike"] = {
            Codes = {"#Strike"},
            Text = "Any card containing \"Strike\" in their name. Not to be confused with Strikes, which refers exclusively to Basic Strike cards.",
        },
        ["Ultimate"] = {
            Image = "Icon_UltimateStance.png",
            Codes = {"#Ultimate"},
            Text = "#Stance. Counts as both #Defensive and #Berserker Stances. If you leave this Stance before it expires, immediately re-enter it.",
        },
        -- Collector Keywords
        ["Afflicted"] = {
            Codes = {"#Afflicted"},
            Text = "Creatures are Afflicted when they are both #Vulnerable and #Weak.",
        },
        ["Megathereal"] = {
            Image = "Icon_Megathereal.png",
            Codes = {"#Megathereal"},
            Text = "Megathereal cards move to the exhaust pile when played and at the end of your turn, no matter where they are.",
        },
        ["Pyre"] = {
            Image = "Icon_Pyre.png",
            Codes = {"#Pyre"},
            Text = "Requires #Exhausting a card in hand in addition to paying its energy cost.",
        },
        ["Reserve"] = {
            Image = "ReserveEnergy.png",
            Codes = {"#Reserve"},
            Text = "An alternate type of #Energy that is stored across turns.",
        },
        ["Torchhead"] = {
            Image = "Icon_Torchhead.png",
            Codes = {"#Torchhead"},
            Text = "While you have Temporary HP, each Attack you play triggers Torchhead.",
        },
        ["Doom"] = {
            Image = "Icon_Doom.png",
            Codes = {"#Doom"},
            Text = "Doomed creatures lose HP at the start of their turn, then Doom is removed unless the creature is #Afflicted (has both #Weak and #Vulnerable).",
        },
        -- Gremlins Keywords
        ["Agony"] = {
            Image = "Icon_Agony.png",
            Codes = {"#Agony"},
            Text = "Creatures in Agony deal 80% less damage with Attacks.",
        },
        ["Fat Gremlin"] = {
            Image = "Icon_FatGremlin.png",
            Codes = {"#Fat Gremlin"},
            Text = "After you play an attack, apply 1 #Weak to all targets.",
        },
        ["Gremlin Wizard"] = {
            Image = "Icon_GremlinWizard.png",
            Codes = {"#Gremlin Wizard"},
            Text = "After you play a skill, gain 1 #Wiz.",
        },
        ["Mad Gremlin"] = {
            Image = "Icon_MadGremlin.png",
            Codes = {"#Mad Gremlin"},
            Text = "Gain 2 Temporary #Strength when attacked.",
        },
        ["Nob"] = {
            Image = "Icon_Nob.png",
            Codes = {"#Nob"},
            Text = "At the start of your turn, add 1 Bellow, Skull Bash and Rush to your hand.",
        },
        ["Shield Gremlin"] = {
            Image = "Icon_ShieldGremlin.png",
            Codes = {"#Shield Gremlin"},
            Text = "After you play a skill, gain 2 #Block.",
        },
        ["Sneaky Gremlin"] = {
            Image = "Icon_SneakyGremlin.png",
            Codes = {"#Sneaky Gremlin"},
            Text = "0 cost Attacks deal 2 additional damage. After you play an Attack, deal 2 damage to a random enemy.",
        },
        ["Steal"] = {
            Codes = {"#Steal"},
            Text = "Target loses specified amount of resource. You gain the amount that was lost.",
        },
        ["Swap"] = {
            Codes = {"#Swap"},
            Text = "Switch places with another character. Does nothing if there is no valid target.",
        },
        ["Wiz"] = {
            Image = "Icon_Wiz.png",
            Codes = {"#Wiz"},
            Text = "When you have at least three stacks of Wiz, Attacks will consume all stacks to deal 7 additional damage.",
        },
        -- Guardian Keywords
        ["Accelerate"] = {
            Codes = {"#Accelerate"},
            Text = "Reduce the turn counter of the right-most card in #Stasis by 1.",
        },
        ["Brace"] = {
            Codes = {"#Brace"},
            Text = "Reduce the HP loss required to trigger #Mode Shift by X.",
        },
        ["Buffer"] = {
            Image = "Icon_Buffer.png",
            Codes = {"#Buffer"},
            Text = "Prevent the next time you would lose HP.",
        },
        ["Gem"] = {
            Codes = {"#Gem"},
            Text = "Gems can be placed into #Sockets in cards at a Rest Site. Cannot be #Upgraded.",
        },
        ["Package"] = {
            Image = "Icon_Package.png",
            Codes = {"#Package"},
            Text = "Skill that generates three cards inspired by a chosen Construct of the Spire.",
        },
        ["Socket"] = {
            Codes = {"#Socket"},
            Text = "#Gems can be placed into this Socket at a Rest Site.",
        },
        ["Stasis"] = {
            Codes = {"#Stasis"},
            Text = "A card in Stasis stays there for amount of turns equal to its cost plus 1. When it exits, it is returned to your hand and costs 0 until played.",
        },
        ["Tick"] = {
            Codes = {"#Tick"},
            Text = "When this card's #Stasis turn counter is reduced...",
        },
        ["Volatile"] = {
            Codes = {"#Volatile"},
            Text = "When this card leaves #Stasis, it #Exhausts.",
        },
        -- Hermit Keywords
        ["Concentrate"] = {
            Codes = {"#Concentrate"},
            Text = "The next #Dead On card played while Concentrated triggers its effect regardless of position. Wears off on turn end.",
        },
        ["Dead On"] = {
            Codes = {"#Dead On"},
            Text = "Dead On cards have a bonus effect when in the middle of your hand.",
        },
        ["Bounty"] = {
            Codes = {"#Bounty"},
            Text = "Normal Enemy: 15 [[Gold]]. Elite Enemy: 40 [[Gold]]. Boss: 100 [[Gold]].",
        },
        ["Bruiser Slime"] = {
            Image = "Icon_BruiserSlime.png",
            Codes = {"#Bruiser Slime"},
            Text = "Attacks for 3 twice each turn.",
        },
        ["Bruise"] = {
            Image = "Icon_Bruise.png",
            Codes = {"#Bruise"},
            Text = "Bruised targets take more attack damage. Wears off on turn end.",
        },
        ["Rugged"] = {
        	Image = "Icon_Rugged.png",
            Codes = {"#Rugged"},
            Text = "Reduces next instance of attack damage taken to 2.",
        },
        ["Stun"] = {
            Codes = {"#Stun"},
            Text = "Stunned enemies skip their turn.",
        },
        -- Hexaghost Keywords
        ["Active"] = {
            Codes = {"#Active"},
            Text = "The Active Ghostflame can be #Ignited by meeting its listed Ignition requirements.",
        },
        ["Advance"] = {
            Codes = {"#Advance"},
            Text = "Move to the next Ghostflame. Moving onto a Ghostflame #Extinguishes it.",
        },
        ["Afterlife"] = {
            Codes = {"#Afterlife"},
            Text = "The purple effect will also trigger when this card is #Exhausted.",
        },
        ["Bolstering"] = {
            Image = "Icon_Bolstering.png",
            Codes = {"#Bolstering"},
            Text = "Ghostflame. #Ignites when a Power is played. <br>Ignition: When #Ignited, gain 4 #Block and 1 #Strength.",
        },
        ["Crushing"] = {
            Image = "Icon_Crushing.png",
            Codes = {"#Crushing"},
            Text = "Ghostflame. #Ignites when 2 Skills are played. <br>Ignition: When #Ignited, deal 3 damage to a random enemy twice.",
        },
        ["Extinguish"] = {
            Image = "Icon_Extinguish.png",
            Codes = {"#Extinguish"},
            Text = "Allows a Ghostflame to become #Ignited again, resetting its #Ignition requirements.",
        },
        ["Ignite"] = {
            Codes = {"#Ignite"},
            Text = "Triggers the Ignition effect described on a Ghostflame.",
        },
        ["Intensity"] = {
            Image = "Icon_Intensity.png",
            Codes = {"#Intensity"},
            Text = "Intensity increases the damage, #Soulburn, and #Block applied by Ghostflames when #Ignited.",
        },
        ["Retract"] = {
            Codes = {"#Retract"},
            Text = "Move to the previous Ghostflame. Moving onto a Ghostflame #Extinguishes it.",
        },
        ["Seal"] = {
            Codes = {"#Seal"},
            Text = "Seal cards drop from Elite and Boss combats. The more you play a Seal card, the more likely you are to find different kinds. If all 6 Seals have been played during a combat, obtain The Broken Seal and remove the 6 Seals from your deck.",
        },
        ["Searing"] = {
            Image = "Icon_Searing.png",
            Codes = {"#Searing"},
            Text = "Ghostflame. #Ignites when 2 Attacks are played when you are on it. <br>#Ignition: When #Ignited, apply 3 #Soulburn to a random enemy twice, modified twice by Intensity.",
        },
        ["Soulburn"] = {
            Image = "Icon_Soulburn.png",
            Codes = {"#Soulburn"},
            Text = "After 3 turns, a Soulburned enemy loses X HP, removing the Soulburn effect.",
        },
        -- Slime Boss Keywords
        ["Absorb"] = {
            Codes = {"#Absorb"},
            Text = "Manually recombine with your leading Slime, granting you 1 #Strength.",
        },
        ["Ancient Slime"] = {
            Image = "Icon_AncientSlime.png",
            Codes = {"#Ancient Slime"},
            Text = "Attacks for 3 and causes you to draw 1 card each turn.",
        },
        ["Bronze Slime"] = {
            Image = "Icon_BronzeSlime.png",
            Codes = {"#Bronze Slime"},
            Text = "Attacks for 10 to ALL enemies each turn, but skips every other attack.",
        },
        ["Buried"] = {
            Codes = {"#Buried"},
            Text = "Buried cards will always be chosen last for random #Exhume effects.",
        },
        ["Command"] = {
            Codes = {"#Command"},
            Text = "Your leading Slime attacks.",
        },
        ["Consume"] = {
            Codes = {"#Consume"},
            Text = "Bonus effect which activates when an {{QueryLink|Cards|type:Attack|Attack}} is used on an enemy who has #Goop.",
        },
        ["Cultist Slime"] = {
            Image = "Icon_CultistSlime.png",
            Codes = {"#Cultist Slime"},
            Text = "Attacks for 6 each turn, then increases its damage by 1.",
        },
        ["Darkling Slime"] = {
            Image = "Icon_DarklingSlime.png",
            Codes = {"#Darkling Slime"},
            Text = "Attacks for 3 each turn. When #Commanded, other Darkling Slimes also attack.",
        },
        ["Ghostflame Slime"] = {
            Image = "Icon_GhostflameSlime.png",
            Codes = {"#Ghostflame Slime"},
            Text = "Attacks for 3 and applies 6 #Soulburn each turn.",
        },
        ["Goop"] = {
            Image = "Icon_Goop.png",
            Codes = {"#Goop"},
            Text = "The next attack deals 1 more damage per Goop, removing all Goop and triggering any #Consume effects.",
        },
        ["Guerilla Slime"] = {
            Image = "Icon_GuerillaSlime.png",
            Codes = {"#Guerilla Slime"},
            Text = "Attacks for 3 to ALL enemies each turn.",
        },
        ["Insulting Slime"] = {
            Image = "Icon_InsultingSlime.png",
            Codes = {"#Insulting Slime"},
            Text = "Attacks for 4 and applies 1 #Vulnerable each turn.",
        },
        ["Leeching Slime"] = {
            Image = "Icon_LeechingSlime.png",
            Codes = {"#Leeching Slime"},
            Text = "Attacks for 1 and grants you 3 #Block each turn.",
        },
        ["Lick"] = {
            Image = "Icon_Lick.png",
            Codes = {"#Lick"},
            Text = "0-cost cards that apply #Goop with a variety of secondary effects.",
        },
        ["Mire Slime"] = {
            Image = "Icon_MireSlime.png",
            Codes = {"#Mire Slime"},
            Text = "Attacks for 2 and applies 2 #Goop each turn.",
        },
        ["Potency"] = {
            Image = "Icon_Potency.png",
            Codes = {"#Potency"},
            Text = "Increases the damage of ALL of your Spawned Slimes. Secondary effects increase by 1 for every 2 Potency (rounding up).",
        },
        ["Protector Slime"] = {
            Image = "Icon_ProtectorSlime.png",
            Codes = {"#Protector Slime"},
            Text = "Attacks for 4 and grants you 4 Temporary #Thorns each turn.",
        },
        ["Slow"] = {
            Image = "Icon_Slow.png",
            Codes = {"#Slow"},
            Text = "Receives 10% more damage per card played in a turn.",
        },
        ["Specialist"] = {
            Image = "Icon_Specialist.png",
            Codes = {"#Specialist"},
            Text = "A unique slime with a more powerful effect than normal slimes.",
        },
        ["Split"] = {
            Codes = {"#Split"},
            Text = "Spawn a Slime minion, who attacks at the start of each turn. If you have no empty slots, your oldest Slime is automatically #Absorbed to make room, granting you 1 Strength.",
        },
        ["Tackle"] = {
            Codes = {"#Tackle"},
            Text = "High-damage Attacks that also deal a small amount of damage to you.",
        },
        ["Time Slime"] = {
            Image = "Icon_TimeSlime.png",
            Codes = {"#Time Slime"},
            Text = "Attacks for 4 and applies 1 #Weak each turn.",
        },
        ["Torchhead Slime"] = {
            Image = "Icon_TorchheadSlime.png",
            Codes = {"#Torchhead Slime"},
            Text = "Attacks for 6 each turn. Gains damage from your #Strength.",
        },
        -- Snecko Keywords
        ["Overflow"] = {
            Codes = {"#Overflow"},
            Text = "Overflow effects activate if you have more than 5 cards in hand.",
        },
        ["Gift"] = {
            Codes = {"#Gift"},
            Text = "When you obtain this card, get a card reward with the following card type.",
        },
        ["Muddle"] = {
            Codes = {"#Muddle"},
            Text = "Muddling a card changes its cost this turn to between 0 and 3 at random.",
        },
        ["Offclass"] = {
            Codes = {"#Offclass"},
            Text = "An Offclass card is any obtainable card from a class other than your own (including Colorless cards, Curses, and Statuses).",
        },
        ["Venom"] = {
            Image = "Icon_Venom.png",
            Codes = {"#Venom"},
            Text = "Creatures with Venom lose HP you apply a debuff that isn't Venom to them.",
        },
    }
}